TEXTILE AND FASHION DESIGN (English)

Degree Awarded:Bachelor's Degree, Relationship with Competency Frameworks: TYÇ-TYYÇ: Level 6, EQF-LLL: Level 6, ISCED (2011): Level 6, QF-EHEA: First Cycle

#Programme Learning Outcomes
Knowledge
Theoretical and/or factual knowledgeLearning & Teaching MethodsAssesment & Grading Methods
1Examines the relationship between political, social, and artistic developments and design.
  • Lecture & In-Class Activities
  • Homework
  • Application / Practice
  • Laboratory
  • Web Based Learning
  • Homework Assessment
  • Mid-Term Exam
  • Final Exam
  • Project Assessment
2Learns to read and interpret contemporary artworks.
3Gains knowledge about the history of art, fashion, and costume.
4Comprehends theoretically the entire process a concept goes through from the stage of mental design to the final product stage.
5Gains detailed knowledge about leading designers in fashion history and designs garments based on this knowledge.
Skills
Cognitive and/or practical skillsLearning & Teaching MethodsAssesment & Grading Methods
1Designs jewelry practically and gains knowledge about precious stones and metals.
  • Lecture & In-Class Activities
  • Homework
  • Application / Practice
  • Laboratory
  • Web Based Learning
  • Mid-Term Exam
  • Final Exam
  • Project Assessment
2Follows current developments in the fashion world and suggests alternative clothing styles through media in line with trends.
Personal & Occupational Competences In Terms Of Each Of The Following Groups
Learning to LearnLearning & Teaching MethodsAssesment & Grading Methods
1Analyzes common mistakes made in the design process.
  • Lecture & In-Class Activities
  • Homework
  • Application / Practice
  • Laboratory
  • Mid-Term Exam
  • Final Exam
  • Project Assessment
2Learns to use illustrative expression methods by stylizing the proportionate human figure.
Communication & SocialLearning & Teaching MethodsAssesment & Grading Methods
1Develops aesthetic perception in design by understanding the relativity of perception through psychological games.
  • Lecture & In-Class Activities
  • Homework Assessment
  • Mid-Term Exam
  • Final Exam
  • Project Assessment
Occupational and/or VocationalLearning & Teaching MethodsAssesment & Grading Methods
1Learns how the design process progresses
  • Lecture & In-Class Activities
  • Homework
  • Application / Practice
  • Laboratory
  • Homework Assessment
  • Mid-Term Exam
  • Final Exam
  • Project Assessment
2Understands theoretically and applies practically the preparation methods of repeat (meterage) patterns transferred onto fabric surfaces using printing techniques.
3Understands the principles of textile design.
4Prepares template weaving projects designed for various fields (clothing, upholstery, and artistic) that result in practical applications.
5Diversifies meterage and panel patterns transferred onto fabric surfaces using printing techniques, focusing on planning and color effects.
6Designs woven fabrics using basic weaves.
7Practices the art of ebru (traditional Turkish marbling) and studies traditional Turkish motifs.
8Gains experience in the professional application of fashion show organization and choreography.
9Acquires technical and aesthetic knowledge about fashion photography and practices it.
10Conducts experimental studies using alternative methods besides traditional techniques in the process of clothing and accessory design.
11Cuts fabrics using patterns prepared in garment technique courses, and sews the cut pieces on various machines in the sewing workshop.
12Examines the ideas contributed to society by important social theorists of the 19th and 20th centuries in the context of art and design.
13Gains the ability to express various textile surfaces on paper using different material techniques.
14Analyzes color and tone relationships practically, understanding which tones are formed from which colors.
15Makes pencil studies of various flowers and plants that form the basis for creating floral forms commonly used in textile design.
16Creates, applies, and presents original collections suitable for the logic of collection design for men’s, women’s, or children’s clothing.
17Prepares template weaving projects designed for various fields (clothing, upholstery, artistic) that result in practical applications.
18Learns to create the pattern of a garment that has been designed and technically drawn.
19Learns to use computer programs such as Photoshop, Illustrator, CLO3D, and CorelDRAW, and applies them in surface design, technical drawing, and virtual dressing.
20Can distinguish the basic weaves used in woven fabrics.
21Applies the principles of creating a clothing collection through drawing techniques.
22The student can analyze patterns.
23Learns the sales and marketing techniques of the designed product.
24Learns basic knowledge about how a company producing clothing or textile designs can be managed.
25Creates, applies, and presents original creations suitable for the concept of collection for surfaces that can be produced through printing techniques.
26Creates, implements, and presents original designs suitable for the logic of collection design for fabrics developed through woven structures.
#Programme Learning Outcomes
1Examines the relationship between political, social, and artistic developments and design.
2Learns to read and interpret contemporary artworks.
3Gains knowledge about the history of art, fashion, and costume.
4Comprehends theoretically the entire process a concept goes through from the stage of mental design to the final product stage.
5Gains detailed knowledge about leading designers in fashion history and designs garments based on this knowledge.
6Designs jewelry practically and gains knowledge about precious stones and metals.
7Follows current developments in the fashion world and suggests alternative clothing styles through media in line with trends.
8Analyzes common mistakes made in the design process.
9Learns to use illustrative expression methods by stylizing the proportionate human figure.
10Develops aesthetic perception in design by understanding the relativity of perception through psychological games.
11Learns how the design process progresses
12Understands theoretically and applies practically the preparation methods of repeat (meterage) patterns transferred onto fabric surfaces using printing techniques.
13Understands the principles of textile design.
14Prepares template weaving projects designed for various fields (clothing, upholstery, and artistic) that result in practical applications.
15Diversifies meterage and panel patterns transferred onto fabric surfaces using printing techniques, focusing on planning and color effects.
16Designs woven fabrics using basic weaves.
17Practices the art of ebru (traditional Turkish marbling) and studies traditional Turkish motifs.
18Gains experience in the professional application of fashion show organization and choreography.
19Acquires technical and aesthetic knowledge about fashion photography and practices it.
20Conducts experimental studies using alternative methods besides traditional techniques in the process of clothing and accessory design.
21Cuts fabrics using patterns prepared in garment technique courses, and sews the cut pieces on various machines in the sewing workshop.
22Examines the ideas contributed to society by important social theorists of the 19th and 20th centuries in the context of art and design.
23Gains the ability to express various textile surfaces on paper using different material techniques.
24Analyzes color and tone relationships practically, understanding which tones are formed from which colors.
25Makes pencil studies of various flowers and plants that form the basis for creating floral forms commonly used in textile design.
26Creates, applies, and presents original collections suitable for the logic of collection design for men’s, women’s, or children’s clothing.
27Prepares template weaving projects designed for various fields (clothing, upholstery, artistic) that result in practical applications.
28Learns to create the pattern of a garment that has been designed and technically drawn.
29Learns to use computer programs such as Photoshop, Illustrator, CLO3D, and CorelDRAW, and applies them in surface design, technical drawing, and virtual dressing.
30Can distinguish the basic weaves used in woven fabrics.
31Applies the principles of creating a clothing collection through drawing techniques.
32The student can analyze patterns.
33Learns the sales and marketing techniques of the designed product.
34Learns basic knowledge about how a company producing clothing or textile designs can be managed.
35Creates, applies, and presents original creations suitable for the concept of collection for surfaces that can be produced through printing techniques.
36Creates, implements, and presents original designs suitable for the logic of collection design for fabrics developed through woven structures.
DESCRIPTIONS OF NATIONAL EDUCATION QUALIFICATIONS LEVELDESCRIPTIONS OF FIELDS OF NATIONAL EDUCATION QUALIFICATIONS
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TEXTILE AND FASHION DESIGN (English)
Programme Learning Outcomes
Knowledge
Theoretical and/or factual knowledge
  • To have advanced theoretical and practical knowledge supported by textbooks, application tools and other resources containing up-to-date information in the field.
    • Examines the relationship between political, social, and artistic developments and design.
    • Learns to read and interpret contemporary artworks.
    • Gains knowledge about the history of art, fashion, and costume.
    • Comprehends theoretically the entire process a concept goes through from the stage of mental design to the final product stage.
    • Gains detailed knowledge about leading designers in fashion history and designs garments based on this knowledge.
    Skills
    Cognitive and/or practical skills
    • To be able to use advanced theoretical and practical knowledge acquired in the field.
    • To be able to interpret and evaluate data using advanced knowledge and skills acquired in the field, to be able to identify and analyze problems, to be able to develop solutions based on research and evidence.
      • Designs jewelry practically and gains knowledge about precious stones and metals.
      • Follows current developments in the fashion world and suggests alternative clothing styles through media in line with trends.
      Personal & Occupational Competences In Terms Of Each Of The Following Groups
      Learning to Learn
      • To be able to evaluate the advanced knowledge and skills acquired in the field with a critical approach,
      • To be able to identify learning needs and direct their learning.
      • To be able to develop a positive attitude towards lifelong learning.
        • Analyzes common mistakes made in the design process.
        • Learns to use illustrative expression methods by stylizing the proportionate human figure.
        Communication & Social
        • To be able to inform the relevant people and institutions about the issues related to the field; to be able to convey his / her thoughts and suggestions for solutions to problems in written and orally.
        • To be able to share his/her thoughts and suggestions for solutions to problems in his/her field with experts and non-experts by supporting them with quantitative and qualitative data.
        • To be able to organize and implement projects and activities for the social environment in which they live with a sense of social responsibility.
        • To be able to follow the information in the field and communicate with colleagues using a foreign language at least at the European Language Portfolio B1 General Level.
        • To be able to use information and communication technologies together with computer software at least at the Advanced Level of European Computer Driving License required by the field.
          • Develops aesthetic perception in design by understanding the relativity of perception through psychological games.
          Occupational and/or Vocational
          • To act in accordance with social, scientific, cultural and ethical values in the stages of collecting, interpreting, applying and announcing the results of the data related to the field.
          • To have sufficient awareness of the universality of social rights, social justice, quality culture and protection of cultural values, environmental protection, occupational health and safety.
            • Learns how the design process progresses
            • Understands theoretically and applies practically the preparation methods of repeat (meterage) patterns transferred onto fabric surfaces using printing techniques.
            • Understands the principles of textile design.
            • Prepares template weaving projects designed for various fields (clothing, upholstery, and artistic) that result in practical applications.
            • Diversifies meterage and panel patterns transferred onto fabric surfaces using printing techniques, focusing on planning and color effects.
            • Designs woven fabrics using basic weaves.
            • Practices the art of ebru (traditional Turkish marbling) and studies traditional Turkish motifs.
            • Gains experience in the professional application of fashion show organization and choreography.
            • Acquires technical and aesthetic knowledge about fashion photography and practices it.
            • Conducts experimental studies using alternative methods besides traditional techniques in the process of clothing and accessory design.
            • Cuts fabrics using patterns prepared in garment technique courses, and sews the cut pieces on various machines in the sewing workshop.
            • Examines the ideas contributed to society by important social theorists of the 19th and 20th centuries in the context of art and design.
            • Gains the ability to express various textile surfaces on paper using different material techniques.
            • Analyzes color and tone relationships practically, understanding which tones are formed from which colors.
            • Makes pencil studies of various flowers and plants that form the basis for creating floral forms commonly used in textile design.
            • Creates, applies, and presents original collections suitable for the logic of collection design for men’s, women’s, or children’s clothing.
            • Prepares template weaving projects designed for various fields (clothing, upholstery, artistic) that result in practical applications.
            • Learns to create the pattern of a garment that has been designed and technically drawn.
            • Learns to use computer programs such as Photoshop, Illustrator, CLO3D, and CorelDRAW, and applies them in surface design, technical drawing, and virtual dressing.
            • Can distinguish the basic weaves used in woven fabrics.
            • Applies the principles of creating a clothing collection through drawing techniques.
            • The student can analyze patterns.
            • Learns the sales and marketing techniques of the designed product.
            • Learns basic knowledge about how a company producing clothing or textile designs can be managed.
            • Creates, applies, and presents original creations suitable for the concept of collection for surfaces that can be produced through printing techniques.
            • Creates, implements, and presents original designs suitable for the logic of collection design for fabrics developed through woven structures.